Learning 3D animation

3D Animation/ Movies / TV Shows

Student Assignments

Learnings: Right after my 12th grade, I joined Animation Mentor, an online school based in California. Over 18 months, we were taught by 6 mentors who were industry professionals with experience in Disney, Pixar, DreamWorks, Sony and other production houses.

I probably spent my 10,000 hours of practice animating everything from bouncing balls to full-fledged animated dialogues with multiple characters.

Understanding the pipeline: In the process, I also learned the fundamentals of the entire 3D pipeline from pre-production to modelling, rigging, animating, lighting, rendering and post-production. As a Product Designer, I've been able to use these skills in my day to day work as well.

Student Assignments

Learnings: Right after my 12th grade, I joined Animation Mentor, an online school based in California. Over 18 months, we were taught by 6 mentors who were industry professionals with experience in Disney, Pixar, DreamWorks, Sony and other production houses.

I probably spent my 10,000 hours of practice animating everything from bouncing balls to full-fledged animated dialogues with multiple characters.

Understanding the pipeline: In the process, I also learned the fundamentals of the entire 3D pipeline from pre-production to modelling, rigging, animating, lighting, rendering and post-production. As a Product Designer, I've been able to use these skills in my day to day work as well.

Student Assignments

Learnings: Right after my 12th grade, I joined Animation Mentor, an online school based in California. Over 18 months, we were taught by 6 mentors who were industry professionals with experience in Disney, Pixar, DreamWorks, Sony and other production houses.

I probably spent my 10,000 hours of practice animating everything from bouncing balls to full-fledged animated dialogues with multiple characters.

Understanding the pipeline: In the process, I also learned the fundamentals of the entire 3D pipeline from pre-production to modelling, rigging, animating, lighting, rendering and post-production. As a Product Designer, I've been able to use these skills in my day to day work as well.

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